Delight Is Overrated. Great UX Gets Out of the Way

Saad Benryane
In the world of digital products, the word “delight” gets thrown around like confetti. Designers talk about it. Product teams chase it. Stakeholders demand it. But here’s the hard truth: Delight is a byproduct. Good UX is about decision reduction. The most successful user experiences don’t dazzle. They don’t dance.They don’t make users think, guess, or evaluate.They simply disappear. When a product “just works,” it doesn’t feel delightful.It feels obvious. Effortless. Almost boring in the best possible way. And that’s the point.
📌 TLDR : UX Beyond Delight ✅ One decision per screen : Prevent overwhelm and competing priorities ✅ Smart defaults : Save mental energy, reduce friction ✅ Progressive disclosure : Hide complexity until it’s relevant ✅ Curated choices : More clarity, fewer regrets ✅ Guided flows : Step-by-step support for user momentum
Decision Fatigue Is Real and flashy UX Makes It Worse
We make an estimated 35,000 decisions every day. Most of them are unconscious, trivial, and fast.
But each one consumes mental energy. The more decisions we face, even minor ones, the more our cognitive capacity depletes.
This is what psychologists call decision fatigue.
It’s been studied across disciplines:
Judges give less favorable rulings as the day progresses.
Shoppers make more impulsive purchases late in the day.
People are more likely to stick with defaults when overloaded.
In the context of product design, every dropdown, modal, button, or fork in the road adds to this cognitive load.
If your user has to stop and think, you've added friction.
We may assume more options = more empowerment. But the inverse is often true: more options lead to more paralysis, more second-guessing, and more drop-offs.
The UX Laws of Decision-Making
🔹 Hick’s Law
Hick’s Law states that the time it takes to make a decision increases logarithmically with the number of options presented.
Put simply: more choices = slower decisions.
It’s why menus with 20 items feel paralyzing, while 3–5 curated options invite confident action.
🔹 The Paradox of Choice
Psychologist Barry Schwartz demonstrated that offering too many choices actually reduces satisfaction.
People feel more regret, more FOMO, and less clarity — even after making a “good” decision.
🔹 Cognitive Load Theory
The human brain can only hold 7±2 items in short-term memory.
Presenting 10+ choices, complicated forms, or unclear flows overwhelms this limit quickly.
All of this points to one key truth:
The job of UX is not to increase freedom, it’s to reduce cognitive taxation.
Five Core UX Principles to Reduce Decisions
Analyze your product against these principles and uncover all the friction you can remove.
✅ 1. Focus Each Screen on a Single Decision
Every screen should ask the user to do one thing.
Is it signing up? Choosing a plan? Booking a slot?
Avoid competing CTAs or split objectives.
Simplicity isn’t minimalism — it’s prioritization.
✅ 2. Use Smart Defaults and Prefills
Make the best or most common option the default.
Pre-fill what you know. Carry over previous answers.
Great products don’t ask users to repeat themselves.
Default design isn’t lazy — it’s respectful of time and focus.
✅ 3. Reveal Complexity Gradually
Apply progressive disclosure. Let users dive deeper only when needed.
Advanced filters? Hidden.
Extra settings? Behind a toggle.
Details? Below the fold.
Show less at first. Reveal more later. Confidence builds when clarity leads.
✅ 4. Curate Options Ruthlessly
Give users fewer but better choices. Not 10 shipping speeds, but 3. Not 17 pricing plans, instead, show 3 clear pricing tiers.
This isn’t about limiting power. It’s about boosting clarity.
As a rule: if you need to explain the difference between two options, you probably need fewer options.
✅ 5. Design Decision Funnels, Not Decision Walls
Instead of confronting users with everything at once, guide them step-by-step:
Step 1: What type of user are you?
Step 2: What do you want to do?
Step 3: Here’s what we recommend.
When a user sees a clear path, their brain relaxes.
They follow, instead of evaluate.
Real-World Examples of Decision-Reducing UX
🍿 Netflix
You’re not shown 10,000 titles.
You’re shown 5–7 personalized rows like “Because You Watched,” “Trending Now,” “Top Picks for You.”
Curation over catalog.
Suggested, not searched.
You didn’t choose from a wall, you responded to a nudge.
💳 Stripe Checkout
Stripe strips away noise:
One clean form
Autofilled fields
Apple Pay / Google Pay detection
One CTA: Pay Now
There’s no room for friction. It’s all been shaved away.
🍏 Apple Setup
Apple’s onboarding is a masterclass in progressive UX:
Key settings up front
Less relevant options grouped or deferred
Smart defaults applied automatically
You glide through a complex configuration without realizing how much has been decided for you, and that’s precisely the brilliance.
So… Is Delight Useless?
Absolutely not. But it’s not the foundation, it’s the polish.
Delight isn’t a dancing button or animated unicorn.
It’s the emotion that emerges when something feels effortless.
It comes after clarity. After ease. After trust.
Real delight is the moment a user says:
“I can’t believe how easy that was.”
A Note from the Past: Dieter Rams Got Here First
Long before digital UX was a field, Dieter Rams—the legendary industrial designer behind Braun—set forth his famous Ten Principles of Good Design.
One of them stands out:
“Good design is as little design as possible.”
Rams didn’t mean minimal for the sake of aesthetics.
He meant that design should not draw attention to itself.
Its job is to get out of the way—so the product’s function becomes self-evident.
That’s exactly what great UX does.
It doesn’t dazzle.
It disappears.
Design, when done right, fades into clarity.
Apple (where Rams’ influence is obvious) embraced this fully: fewer buttons, fewer choices, smarter defaults, and interfaces that reduce decision-making at every touchpoint.
His vision still holds up—perhaps more today than ever.
Test Where Your Users Are Forced to Decide
In usability tests, watch for:
Pauses
Repeated questions
Scanning back and forth
“Wait… do I need this?”
Hovering over multiple options
People defaulting to the safest but suboptimal choice
These are decision points. Your job is to eliminate them—or make them invisible.
Final Thought: Design for Confidence, Not Control
People don’t want more control.
They want to feel smart, safe, and certain.
The best UX doesn’t say “Here are 15 ways you can do this.”
It says “Here’s what we recommend. You’re in good hands.”
And that’s where real trust is built.
Simplicity isn’t lack of ambition.
It’s precision in intent.